405 Cube, Semipowered

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Re: 8 Player Cube

Postby VRk » Fri Oct 09, 2009 11:11 am

shi.ar wrote:Manlands -> Zen-fetches
manlands r good, don't cut them, just add the fetches on top.

I still got Factory, Mutavault, Gargoyle, Treetop & Nantuko Monastery, so the good ones.
I bet no one's missing Ghitu Encampment or Spawning Pool.

Besides, I want to keep the card count at 360 for now, we rarely get 8 players so all of the cards are used only on four man sealed.
Lifegain wins games.
VRk
 
Posts: 20
Joined: Sat Aug 29, 2009 10:13 am

Re: 8 Player Cube

Postby VRk » Tue Nov 03, 2009 8:08 pm

Razormane Masticore -> Epochrasite : To improve aggro and staxes.
Tormod's Crypt -> Darksteel Ingot : For stax.
Child of Night -> Carnophage : Some more aggro improvements.
Oversold Cemetery -> Vampire Lacerator : Some more aggro improvements.
Ponder -> Ancestral Vision : Ponder wasnt played, hope this one seems some play.
Desolation Giant -> Imperial Recruiter : Red needed some loving.
Lava Spike -> Recoup : Reusable Wildfires!
Kor Skyfisher -> Stonecloaker : Hits for one more, acts as a grave hate and combat trick. :P
World Queller -> Akroma, Angel of Wrath : Yeah, Queller sucks,
Worship -> Yosei, the Morning Star : Some loving for White Control.

http://magic-decks.de/deck-5125-0b70653 ... a5-en.html
Lifegain wins games.
VRk
 
Posts: 20
Joined: Sat Aug 29, 2009 10:13 am

Re: 8 Player Cube

Postby VRk » Sun Nov 15, 2009 12:42 pm

Emeria, the Sky Ruin -> Karakas : Emeria didn't make it, Karakas is more of a multitool.
Valakut, the Molten Pinnacle -> Barbarian Ring : Valakut didn't trigger ever, surprisingly. :P
Cemetery Reaper -> Vampire Nighthawk : Nighthawk does alot and better things.
Doom Blade -> Reanimate : Needed to add more reanimation, no one haven't been able to make reanimator yet.
Albino Troll -> Mire Boa : 2GG for a 3/3 was lackluster.
Masked Admirers -> Kodama of the North Tree : Green needed another big beater.
Elephant Guide -> River Boa : An out against control.
Hail Storm -> Exploration : To improve ramp decks.
Stonewood Invocation -> Tooth and Nail : Combat tricks just doesn't make it, T'nN already won one draft.
Arrest -> Journey to Nowhere : The same thing for one mana cheaper.
Dauntless Escort -> Qasali Pridemage : Replaced a 3/3 with a 3/3 with more relevant ability.
Nantuko Monastery -> Mirari's Wake : Monastery didn't make it, maybe this one does.
Sarkhan Vol -> Bloodbraid Elf : No one didn't play Sarkhan.

http://deckstats.net/deck-5875-eced710f ... 52-en.html
Lifegain wins games.
VRk
 
Posts: 20
Joined: Sat Aug 29, 2009 10:13 am

Re: 8 Player Cube

Postby VRk » Thu Dec 31, 2009 10:28 am

A lot of things have changed since my last post, even if it were just two version behind.

V1.6 was;
Gargoyle Castle -> Library of Alexandria : LoA has been a complete powerhouse, I had to prove it to others in my group tho.
Meekstone -> Pithing Needle : Mainly against recursive Strip Mine.
Rotlung Reanimator -> Sarcomancy : Aggro lovin'.
Necromancy -> Makeshift Mannequin : Instant speed > losing your target to enchantment removal.
Legacy's Allure -> Inkwell Leviathan : Mostly for Reanimator.
Worldly Tutor -> Rampaging Baloth : Worldly Tutor is the only unplayable tutor.
Ball Lightning -> Magus of the Moon : Mostly against Strip Mine and LoA.
Blistering Firecat -> Keldon Marauders : People complained about the Cat's manacost.
Scepter of Dominance -> Land Tax : Permanent card advantage > Semiremoval.
Catastrophe -> Ravages of War : To make sure white based aggro gets this tool.
Feudkiller's Verdict -> Baneslayer Angel : Basically the same thing, but better.
Augury Adept -> Wall of Denial : No one didn't play Adept, the wall keeps aggro at bay however.
Psychatog -> Shadowmage Infiltrator : Psychatog had its times, now it's nearly unplayable.
Rumbling Slum -> Burning-Tree Shaman : Due peer pressure, I've been liking the change too.

And now onto the bigger things.
It seems my group is getting used to Cubing so I added a few cards to get more variation. That's 45 cards to be exact, enough to bump up sealed player count up to five. This was a hard one, I struggled to find playable cards that weren't subpar, there are still few tho. Here's what I came up with;

Razormane Masticore
Black Lotus
Mox Sapphire
Mox Emerald
Mox Pearl
Mox Jet
Mox Ruby
Mana Vault
Aether Vial
Powder Keg

Mesmeric Fiend
Puppeteer Clique
Raven's Crime
Living Death
Liliana Vess

Merfolk Looter
Vendilion Clique
Spell Pierce
Time Warp
Capture of Jingzhou

Lotus Cobra
Silvos, Rogue Elemental
Oath of Druids
Channel
Kodama's Reach

Greater Gargadon
Ball Lightning
Sonic Burst
Dead // Gone
Chandra Nalaar

Samurai of the Pale Curtain
Knight of Meadowgrain
Aura of Silence
Day of Judgment
Moat

Rhox War Monk
Fungal Shambler
Guided Passage
Crime // Punishment
Woolly Thoctar
Dromar's Charm
Hide // Seek
Grixis Charm
Jund Charm
Lightning Angel

So that's +10 Artifacts, +5 each color and +10 Multicolors in form of tricolor cards. Some or most of the tricolor cards are supbar but there aren't that many of them out there outside Alara shards and I still want to keep color balance.
I'm not going to explaing all these cards seperate but the only card I'm not totally happy with is Aura of Silence, I just couldn't come up with anything else and I still want to avoid Humility.
V1.7: http://deckstats.net/deck-13549-d8d7c70 ... 43-en.html

I also edited the first post to be more informative to new readers, check it out if something relevant is missing.
Lifegain wins games.
VRk
 
Posts: 20
Joined: Sat Aug 29, 2009 10:13 am

Re: 405 Cube, Semipowered

Postby VRk » Tue Feb 02, 2010 7:32 am

Petrified Field -> Ancient Tomb : Field didn't do much.
Etched Oracle -> Staff of Domination : Mainly for ramp-decks.
Wipe Away -> Jace, the Mind Sculptor : Multitool for control.
Nimble Mongoose -> Twinblade Slasher : You can't get threshold that quickly.
Werebear -> Nantuko Vigilante : The same as above and there are enough mana dudes.
Silvos -> Cloudthresher : Answer to flying beaters.
Flameblast Dragon -> Plated Geopede : On public demand.
Sonic Burst -> Demonfire : Mainly for ramp-decks.
Recoup -> Rolling Earthquake : Another sweeper for red, I think it still needs one more.
Knight of Meadowgrain -> Loam Lion : Lower mana cost and doesn't succumb to pyroclasmesque effects.

http://deckstats.net/deck-38164-86ef5f3 ... 0d-en.html
Lifegain wins games.
VRk
 
Posts: 20
Joined: Sat Aug 29, 2009 10:13 am

Re: 405 Cube, Semipowered

Postby VRk » Fri Feb 26, 2010 6:19 pm

Hypnotic Specter -> Bone Shredder : Hyppie doesn't cut it anymore.
Smallpox -> Skeletal Scrying : Needed moar card draw.
Man-'o-War -> Pestermite : Yay for inficomboes.
Gathan Riders -> Goblin Ruinblaster : A tool for Ponza and Aggro.
Grand Arbiter Augustin -> Swans of Bryn Argoll : Arbiter didn't see play.
Divinity of Pride -> Tidehollow Sculler : Pride was impossible to cast.
Void -> Blightning : Void wasn't but a sideboard card, if even that.
Fungal Shambler -> Vorosh, the Hunter : Shambler was just a joke.

http://deckstats.net/deck-62851-371e45c ... ca-en.html
Lifegain wins games.
VRk
 
Posts: 20
Joined: Sat Aug 29, 2009 10:13 am

Re: 405 Cube, Semipowered

Postby VRk » Fri Mar 19, 2010 8:32 pm

Tranquil Thicket -> Treetop Village
Dark Ritual -> Graveborn Muse
Treetop Village -> Woodfall Primus
Wild Mongrel -> Jungle Lion
Spawnwrithe -> Pouncing Jaguar
Crop Rotation -> Wild Dogs
Nantuko Vigilante -> Indrik Stomphowler
Exploration -> Argothian Wurm
Goblin Welder -> Shivan Wumpus
Flame Rift -> Arc Lightning
Price of Progress -> Burst Lightning
Mobilization -> Sacred Mesa
Aura of Silence -> Glorious Anthem
Aven Mimeomancer -> Azorius Guildmage

http://deckstats.net/deck-84654-4b7d3eb ... 29-en.html

Reasonings TBP.
Lifegain wins games.
VRk
 
Posts: 20
Joined: Sat Aug 29, 2009 10:13 am

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