A lot of things have changed since my last post, even if it were just two version behind.
V1.6 was;
Gargoyle Castle -> Library of Alexandria : LoA has been a complete powerhouse, I had to prove it to others in my group tho.
Meekstone -> Pithing Needle : Mainly against recursive Strip Mine.
Rotlung Reanimator -> Sarcomancy : Aggro lovin'.
Necromancy -> Makeshift Mannequin : Instant speed > losing your target to enchantment removal.
Legacy's Allure -> Inkwell Leviathan : Mostly for Reanimator.
Worldly Tutor -> Rampaging Baloth : Worldly Tutor is the only unplayable tutor.
Ball Lightning -> Magus of the Moon : Mostly against Strip Mine and LoA.
Blistering Firecat -> Keldon Marauders : People complained about the Cat's manacost.
Scepter of Dominance -> Land Tax : Permanent card advantage > Semiremoval.
Catastrophe -> Ravages of War : To make sure white based aggro gets this tool.
Feudkiller's Verdict -> Baneslayer Angel : Basically the same thing, but better.
Augury Adept -> Wall of Denial : No one didn't play Adept, the wall keeps aggro at bay however.
Psychatog -> Shadowmage Infiltrator : Psychatog had its times, now it's nearly unplayable.
Rumbling Slum -> Burning-Tree Shaman : Due peer pressure, I've been liking the change too.
And now onto the bigger things.
It seems my group is getting used to Cubing so I added a few cards to get more variation. That's 45 cards to be exact, enough to bump up sealed player count up to five. This was a hard one, I struggled to find playable cards that weren't subpar, there are still few tho. Here's what I came up with;
Razormane Masticore
Black Lotus
Mox Sapphire
Mox Emerald
Mox Pearl
Mox Jet
Mox Ruby
Mana Vault
Aether Vial
Powder Keg
Mesmeric Fiend
Puppeteer Clique
Raven's Crime
Living Death
Liliana Vess
Merfolk Looter
Vendilion Clique
Spell Pierce
Time Warp
Capture of Jingzhou
Lotus Cobra
Silvos, Rogue Elemental
Oath of Druids
Channel
Kodama's Reach
Greater Gargadon
Ball Lightning
Sonic Burst
Dead // Gone
Chandra Nalaar
Samurai of the Pale Curtain
Knight of Meadowgrain
Aura of Silence
Day of Judgment
Moat
Rhox War Monk
Fungal Shambler
Guided Passage
Crime // Punishment
Woolly Thoctar
Dromar's Charm
Hide // Seek
Grixis Charm
Jund Charm
Lightning Angel
So that's +10 Artifacts, +5 each color and +10 Multicolors in form of tricolor cards. Some or most of the tricolor cards are supbar but there aren't that many of them out there outside Alara shards and I still want to keep color balance.
I'm not going to explaing all these cards seperate but the only card I'm not totally happy with is Aura of Silence, I just couldn't come up with anything else and I still want to avoid Humility.
V1.7:
http://deckstats.net/deck-13549-d8d7c70 ... 43-en.htmlI also edited the first post to be more informative to new readers, check it out if something relevant is missing.
Lifegain wins games.