Official Mirrodin Besieged and New Phyrexia Cube Update!

The biggest cube change in years. I know I say that often, but this time, let’s get some stats:

Over 100 cards dropped!

EVERY color now 10 cards smaller!

HUGE sea changes in multiple colors, strategies abandoned, strategies reborn!

Let’s go!

View the new cube list on Google Docs.

So let’s start with the goals from our Scars of Mirrodin additions:

Blue Control Must Die – We’ve got almost an entire new color (Black), we’ve got plenty of streamlining of Red and Green (colors that should give Blue the most difficulty), and I’m made multiple cuts and adjustments to the color Blue itself. Preliminary results are good.

Lower the entire CMC of the Cube  - I think I did this, particularly in Black. I don’t calculate this myself, but I’ll throw this into a deck builder script and get some hard data.

Make Green Matter/Better – With 19 drops and nine brand new additions, I think I’ve made Green stronger, slimmer, but more effective. By moving them into a very creature-dependent mana ramp, I lower the converted mana cost of the color while also making them more focused at what the color is supposed to do–have scarier monsters and better acceleration than any other color.

So with those goals in mind, what do I have in mind after these changes?

Make Black Completely Different – Yes, that IS the removal of a lot of Reanimation spells and tools. The fact is, you can have Reanimator elements in your cube, but if no one is actually playing those reanimation spells, the goal is lost. Black has just been the worse half of U/x Control, so I want to really push the aggro element. I brought back cards like Stupor and I lowered the mana curve of the threats available to you. I hope this will give the color the aggro element (along with higher CMC stuff for the control decks to use) to make it dynamic and used by both types of decks, instead of just one.

Provide a new Cube Experience – Change is good. It’s time I threw out some old and brought in some new. TONS of cards left me with this update, and I’m looking to change up what the Cube is to me week-in and week-out. With some sacred cows killed (Doran, the Siege Tower), and some crappy cards finally put out to pasture (gg Molten Disaster), I think the Cube now feels fresh and different.

Look To Others For Guidance & Changes – The fact is, I’m very busy. I got one night a week for cubing, and that’s all of the data I can gather. But there are plenty out there talking about cube, from Usman Jamil on StarCityGames.com, to the awesome forums right here on this site to other forums out on the web. Hundreds of hours of playtesting I’m not putting in, and that’s why I’m taking others suggestions and posts at a much higher regard these days.

So with that said, let’s go:

 

 

White

Drops:

Arrest
Austere Command
Conquerer’s Pledge
Griffin Guide
Orim’s Chant
Pulse of the Fields
Return To Dust
Blade of the Sixth Pride
Knight of the White Orchid
Revoke Existence
Soltari Emissary
Spectral Lynx
Transcendent Master
Wall of Reverence
Marshal’s Anthem
Iona, Shield of Emeria
Hallowed Burial
Momentary Blink
Miraculous Recovery

Adds:

Stoneforge Mystic
Catastrophe
Porcelain Legionnaire
Kor Skyfisher
Goldmeadow Harrier
Mirran Crusader
White Sun’s Zenith
Temporal Isolation
Seal of Cleansing

Okay, where do we being? First, let’s just saying the lack of Stoneforge Mystic to my cube is a long, sad tale that should’ve been rectified when the card debuted (when I debated adding it and decided it ‘wasn’t good enough yet’…argh). I actually love the card Catastrophe and I’m very excited to see it in my cube now.

Other cards fill small rolls. Mirran Crusader is just ridiculous with equipment, stops a variety of powerful strategies, and has great and unique protection from colors. Bread-and-butter cards like Goldmeadow Harrier and Temporal Isolation I think will be welcome. White Sun’s Zenith gets no love but will be a control player’s best friend.

Blue

Drops:

Into the Roil
Negate
Repeal
Rite of Replication
Spreading Seas
Take Possession
Brine Elemental
Fathom Seer
Jushi Apprentice
Master Transmuter
Riftwing Cloudskate
Sunder
Legacy’s Allure
Deprive
Body Double
Gifts Ungiven

Adds:

Phyrexian Metamorph
Spell Pierce
Daze
Consecrated Sphinx
Upheaval
Opposition

So here we go with more sea changes. Blue loses some things, gains some things, and becomes even more of a sharp and deadly weapon (gulp–but hey, it IS the best color). Cards like Sunder looked totally sweet but didn’t work out, while the old classic Upheaval is missed. Opposition is a key card in U/G strategies and needs to exist. The entire Brine Elemental/Fathom Seer “Pickles Combo” (with Vesuvan Shapeshifter) is cute, but never actually came together. No seriously–in the past three years, I can’t remember it being put together beyond that one time when it first came out and everyone was anxious to try it. So…yeah, g’bye.

Jushi Apprentice is a card I adore–but it was just SO BAD on the battlefield. The blue decks NEVER want to use Jushi’s ability versus counting a spell or drawing cards with other, more efficient, spells and abilities. It was SO frustrating to see him just do nothing game after game after game. Finally I must remove him. Master Transmuter was a bad idea. ‘Nuff said.

Legacy’s Allure was always a turn or two too slow for me. Unfortunate but true. My final cuts were Body Double (no Mirror Entity = no infinite combo…and when it was in the cube, it was almost impossible to assemble) and Gifts Ungiven. I know, Gifts is insane etc, but part of these changes is trying new things. I’m not getting rid of my copy of the card or anything, but for now it’s off the official list I’m playing.

As for the additions, I’ve got big hopes for Phyrexian Metamorph (who looks insane), I’m happy to welcome Spell Pierce to the family, Desertion returns after a LONG hiatus, and is that Consecrated Sphinx? You bet it is :D

Black

Drops:

Choking Sands
Consuming Vapors
Corpse Dance
Dread Return
Persecute
Slaughter
Vendetta
Bane of the Living
Nightscape Familiar
Ob Nixilis, the Fallen
Phyrexian Plaguelord
Puppeteer Clique
Silent Specter
Stinkweed Imp
Throat Slitter
Visara the Dreadful
Withered Wretch
Zombie Cutthroat
Cabal Interrogator
Knight of Stromgald
Skithiryx, the Blight Dragon
Entomb
Exhume
Smother
Makeshift Mannequin

Adds:

Oona’s Prowler
Dismember
Graveborn Muse
Daggerclaw Imp
Massacre Wurm
Go For the Throat
Black Sun’s Zenith
Nezumi Cutthroat
Blind Creeper
Wretched Anurid
Dark Confidant
Pulse Tracker
Sheoldred, Whispering One
Stupor
Gatekeeper of Malakir

So. Now. Bout this. We have ourselves the largest change to the color black in the history of my cube. And I mean ever. This represents the removal of a huge Reanimator strategy and the inclusion of a pure aggro element.

Only card I’m iffy on removing: Withered Wretch. Still a bear, and does fix graveyard annoyances. Otherwise, let’s kill some sacred cows!

How bout that Stinkweed Imp cut? This card has been in my cube from the very beginning. What deck wants this card? Control. Aggro decks don’t want this, they want something to deal damage. This is a wall. It’s a wall that stops players from attacking. I’ve made an active decision to remove a few walls from the equation (like Wall of Reverence in White), and here is another. Stinkeweed Imp is an annoying wall, and it had to go.

Cards like Daggerclaw Imp are very straightforward. You know what you’re in for. You see what you got. Nezumi Cutthroat is in a deck that wants to kill you as fast as possible. The 3/3 for twos like Wretched Anurid and Blind Creeper work in conjunction with burn and edict effects (along with pure removal like Go For the Throat) to stomp you before you get started.

One of the things I’m curious about is if there are enough edict effects. There are plenty more to choose from (including the just-printed Geth’s Verdict).

Anyway, Dark Confidant has been in my cube for awhile but he’s officially joining the list; Sheoldred, Whispering One IS ridiculous when you untap with her or return her to play in anyway. Stupor is a card that follows up Hymn to Tourach in a 1-2 punch way that few decks can overcome.

All colors love Dismember, while Black Sun’s Zenith will make control decks happy.

Red

Drops:

Dragonmaster Outcast
Bogardan Hellkite
Hellkite Charger
Jaya Ballard, Task Mage
Obsidian Fireheart
Rakka Mar
Rorix Bladewing
Kumano, Master Yamabushi
Comet Storm
Dead / Gone
Flame Rift
Genju of the Spires
Heat Shimmer
Reckless Charge
Rack and Ruin
Incendiary Command
Molten Disaster
Beacon of Destruction
Volcanic Fallout

Adds:

Goblin Wardriver
Goblin Patrol
Rivalry
Stone Rain
Red Sun’s Zenith
Fireslinger
Blast from the Past
Frazzled Editor
Ghitu Slinger

Yes, that is the introduction of silver-bordered cards to my cube! I’m excited to get my fun on, with Frazzled Editor quite a house at times when you think about it, and good ole beatdown cards like Fireslinger and Ghitu Slinger returning to the color.

I’m sure you have to mouseover Rivalry. Yeah, that card is sweet. I love what that card does, represents, and how it punishes players in exactly the right way. This one is courtesy of Kenny Mayer, whose cube I really like and take a lot of inspiration from (find it here). I’ve cubed with Kenny many, many times, and we think alike on many aspects of this magical format.

Moving on, is that Stone Rain? Yes, Stone Rain! I’ve begun to realize that much of the power of Red is in its ability to stop you from developing your gameplan. When it’s not attacking or burning, it’s destroying your artifacts or lands. The ability to keep you off your 4+ mana spells is often crucial for Jackal Pups to get there.

As for the drops, they’re almost universally expensive spells that I felt weren’t crucial. I’m not a 100% on Rorix Bladewing (I’m not selling it off just yet or anything, just removing it from the list / format for now), but I’m happy with the rest of the cuts. It’s time to trim the fat and get to business.

Green

Drops:

Centaur Glade
Lignify
Wild Mongrel
Nimble Mongoose
Mold Shambler
Cloudthresher
Awakening Zone
Bestial Menace
Iwamori, of the Open Fist
Scute Mob
Stonewood Invocation
Elephant Guide
Restock
Squall Line
Moldervine Cloak
Harrow
Mitotic Slime
Explosive Vegetation

Adds:

Thrun, the Last Troll
Rofellos, Llanowar Emissary
Oracle of Mul Daya
Green Sun’s Zenith
Explore
Indrik Stomphowler
Devoted Druid
Beast Within

So I’ve cut a LOT of chaff out of Green. I’m still not sure if I’ve provided enough early game beats (ie I may need to re-add Mire Boa and cards like Pouncing Jaguar), but I do want the focus for Green to be creature-based acceleration and big plays as a result. Cutting personal faves like Lignify, if that’s what it takes, that’s what I’ll do. Other cards that I liked that just weren’t powerful enough (Bestial Menace) will have to sit back for awhile and see how these changes affect this color moving forward.

Artifacts / Colorless

Drops:

Sword of Vengeance
Triskelavus
Kozilek, Butcher of Truth
All is Dust
Puppet Strings
Platinum Angel
Darksteel Colossus
Masticore

Adds:

Tumble Magnet
Sword of Feast and Famine
Sword of War and Peace
Karn Liberated
Spellskite
Batterskull
Ankh of Mishra
Bonehoard
Lashwrithe
Trusty Machete
Ring of Gix

Yup — I actually added five cards to the Artifact/Colorless section. This includes the Swords, cards that took time to prove awesome like Tumble Magnet, sweet rares like Spellskite, and old favorites like Ankh of Mishra. Meanwhile, I got my Living Weapon groove on with Lashwrithe to help fuel the mono black and black-based aggro decks, and Ring of Gix is a necessary Icy Manipulator card I needed in the cube.

As for the drops, yes, I killed another sacred cow. I hate to say it, but Masticore is just not good enough anymore for my list. The two new versions? They’re great, and will remain so for some time. But the original has slowly but surely been outclassed. Nowadays I want my regenerating 4/4′s to be Hexproof and so on.

Lots of Equipment here, as mentioned, but Trusty Machete gets little respect and I think its time we brought the beats back to the cube. Karn Liberated is an obv, and has been a welcome addition.

Multicolor

Drops:

Dimir Guildmage
Spellbreaker Behemoth
Enlisted Wurm
Identity Crisis
Broodmate Dragon
Lighting Angel
Doran, the Siege Tower
Creakwood Liege
Life/Death
Snakeform
Lorescale Coatl
Call the Skybreaker
Bull Cerodon
Firemane Angel
Goblin Legionnaire
Mistmeadow Witch
Rafiq of the Many
Wrecking Ball
Burning-Tree Shaman

Adds:

Shambling Remains
Glissa, the Traitor

Yup, another huge sea change: For the first time since I’ve had a cube, the multicolor components are imbalanced. I’m ready to give the idea of ‘some combinations just have better cards / interactions’ than others. I’m tired of substandard U/G cards (looking at YOU Lorescale Coatl), R/W cards and so on. Sacred Cows like Doran, the Siege Tower may be cute and look powerful, but they’re not. It’s a three mana 5/5 that’s VERY hard to cast, it’s not in a format that can utilize it fully (like Lorwyn draft/sealed could), and it usually becomes a ‘virtual’ 5 or 6 drop because of it’s tough mana cost. Then you wait until Turn 5 or 6 to play a 5/5. And so on.

Regardless, cards that did little (Firemane Angel) or were just too narrow (Rafiq of the Many) don’t need to clog up our drafts and fill our sideboards with unplayables. We need cards that fill roles.

Which brings me to my only additions – Shambling Remains and Glissa, the Traitor. If you’re R/G or R/B, I want you to be scary. Remains guy does what those colors are now geared to do best. I trust it will come through. Glissa provides slow, incremental advantage, perfect for the G/B Rock deck.

Lands

No Changes. Pretty happy with my lands right now.

Conclusion

So here it is! It took a little too long to get here, but it’s here. The cube is now fitter, trimmer, and a new experience. I’ve gotten rid of some roadblocks, I’ve given new direction to colors and strategies that needed it, and I killed a TON of sacred cows. My cube is now down to a svelte 580 cards. Yay :D

Now it’s time to play, and figure out where to go from here. The Cube is your chance (and mine) to be the designer and developer of a format. This is my format, and it’s where I push what I want the colors to do and how they best interact. I trust these changes will make the cube the most balanced and fun format Magic can offer. I trust your own changes (and inclusions) will do the same for you and your playgroup.

Until next time, where we’ll go over M12! :)

- Evan “misterorange” Erwin

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16 Comment(s)

  1. Like some changes, not happy with other ones.

    White looks good, I still like Pulse of the Fields, but that is just me. I really wish someone would explain why Blade Splicer is good, We don’t play awakener druid and I can’t see the blink aspect being that big of a deal here. Also really, white sun’s Zenith? Just cut it now. The tripple white makes this not worth playing. It’s like spectrap procession, but insanley hard to cast and without evasion.

    Blue
    I like into the roil and rite of replication more than spell pierce (too narrow in a format full of creatures) and desertion/consecrated sphinx. But I’m a bigger fan of clone effects than most.

    Black
    I know your trying to change black, but consuming vapors, bane of the living, andOb Nixilis are still worth playing. Sheoldred is meh. Ob Nixilis is better than massacre wurm. The exarch is too expensive.

    Red
    I like commet storm more than Red Sun’s Zenith, but that’s just me.

    Green
    You talk about wanting to add more evasive creatures, but then you cut Wild Mongrel? Explore and Oracle are worse that Mire Boa, pouncing jaguar and the mentioned Mongrel.

    Colorless
    I like masticore less than most and I think cutting it is a bad idea.

    Lashwrihte has two problems. one it’s a black card. Get it out of colorless. And two, it’s bad. Get it out of your cube. Spellskite also belongs in blue, but it makes some sense in colorless.

    Multicolor
    Ok you are unbalancing multicolor. I don’t agree with that, but I found a solution to this problem years ago. Just run fewer multicolor cards. It makes your drafts run smoother. You could probably cut your tri color section entirely (I did, they weren’t missed). And go down to 5-6 per section.

    Pringlesman | Jun 6, 2011 | Reply

  2. @the green section comment, I ment agro creatures not evasive creatures.

    Pringlesman | Jun 6, 2011 | Reply

  3. I think these changes look good. There’s only a couple of cards that you are cutting that I think I’d miss- notably Bane of the Living and Consuming Vapors.

    I do think that Accorder Paladin deserves a spot. That guy has been great for us. Maybe over Serra Avenger (a pet card of mine, but I’ve cut it now)?

    I agree with Pringlesman about Blade Splicer- I found the card just ok in Scars limited, so I haven’t been interested in it for the cube. The analysis of it as four power for 3 mana is a little misleading, since you won’t always want to lose the 1/1.

    Glad you’re running Green Sun’s Zenith as well- I think that card is still really underrated.

    Thea Steele | Jun 6, 2011 | Reply

  4. I don’t agree with adding lashwrithe at all. The card is only useful really if you have three or more swamps, and that means you HAVE to be running black as your main color to get that many swamps consistently. Sure comes in as a creature and it can be equipped with life, but I’d rather sword of vengeance over it.

    Zet | Jun 6, 2011 | Reply

  5. I think Dauthi Marauder is a pretty much strict upgrade to Daggerclaw Imp if you can find it.

    turbomoose | Jun 6, 2011 | Reply

  6. I really like this update of your cube, both the idea and the huge majority of the individual changes.

    White:
    >Revoke Existence vs Seal of Cleansing
    I just recently made the reverse change. Here are my thoughts about it:
    - Seal protects you from your opponent playing equipment and bashing with it the same turn
    - Seal can help you utilize your available mana better
    - can be played in advance to cards like Wheel of Fortune
    + a Seal that gets played in advance can be destroyed with enchantment removal
    + Seal does not work on creatures that regenerate (Masticores!)
    + Revoke Existence can kill all the Precursor Golem tokens at once
    + Revoke takes care of indestructible cards (DSC or all artifacts that got the benefits of an Elspeth ultimate)
    + Revoke Existence doesn’t help your opponent get Threshold
    + Revoke Existence prevents graveyard recursion

    >Blade Splicer
    “I really wish someone would explain why Blade Splicer is good, We don’t play awakener druid and I can’t see the blink aspect being that big of a deal here.”
    Awakener Druid is not card advantage, can backfire on you, since now you can lose your lands to simple creature removal spells, does not work that well with blink cards and if your opponent can ping the 3 drop away, you still have a 3/3 creature in this case.
    I think that the Splicer is a great creature, because it immediately stabilizes you against aggro, which don’t have many creatures which can bash through a 3/3 first striker (and even not all midrange creatures can’t bash through, especially when the 1/1 helps blocking) and if they are still trying to force some damage through, you can just move your 1/1 on front of an attacker as well.
    On the attack it is 4 damage 4 3 mana, which is not bad, but with an Anthem effect out, it is already 6 damage distributed over multiple threats.
    You have already mentioned the advantages of Blink cards with it, but far more important are the bounce cards/engines, because reusing an etb effect that is worth 3 mana usually tends to cost 5 mana (see Siege-Gang Commander / Mulldrifter).
    There aren’t many cards in this category, but getting 2 creatures also helps you with sacrifice effects, no matter on which site of the table they get played, and this is not only restricted to Edicts, but also similar cards like Skullclamp, Smokestack, Tangle Wire or Opposition.
    The card works very well with equipments, for one because the token has first strike, which helps with cards like Bonesplitter or Jitte and also some equipments are scary enough on their own, that it does not matter at all how big the creature is who is wielding them, so your opponent might be forced to use 2 removal spells just to deal with your 3 drop creature.

    >White Sun’s Zenith:
    “Also really, white sun’s Zenith? Just cut it now. The tripple white makes this not worth playing. It’s like spectrap procession, but insanley hard to cast and without evasion.”
    I have to disagree with this statement. In an equally 2 colored deck with 10/17 lands that can produce white, you have a 86% (95%) chance to cast it once you hit 6 (7) mana, which is the lower limit for your X spells anyway.
    Comparing it with Spectral Procession is also a bad idea, since that is a card that you want to cast ~turn 4 and not as a finisher.

    >Notable cards that were left out:
    Accorder Paladin: What is wrong with 3 power for 2 mana that comes with the aggro half of Glorious Anthem ?

    Leonin Relic-Warder: The perfect Disenchant effect for aggro – slows your opponent down while still advancing on the board

    Hero of Bladehold: 3/4 for 4 mana is not the worst for white, where most of the creatures are 2/x or some expensive fliers, but if you stack it properly, this card pops out 2 hasty Elite Vanguards every time you bash with it, which makes her more or less the aggro version of Grave Titan, if the Hero survives 1 turn.

    Blue:
    >Into the Roil
    There are enough non-creature threats, that I would keep it instead of Repulse. Besides having almost 50% more targets, just having the opportunity to cast it for 2 mana can be a live saver when you have less mana available.

    >Gifts Ungiven
    Since you have said yourself that the card is insane good and you only wanted to try out something new, wouldn’t achieve cutting a worse card the same thing?
    I am primarily looking at Aeon Chronicler, an expensive sorcery speed card for the control mirrors or Frost Titan, which is relatively easy to kill for nonred decks, when you have more and cheaper removal available than in its constructed environment.

    >Notable cards that were left out:
    Spined Thopter: This might not be an obvious one, but if you are sorting the Phyrexian mana cards where you are expecting them to see play (=stuff like Porcelain Legionnaire as a colorless card, because it will get cast outside of white a lot), the Thopter starts getting interesting, because it gives colors like red and green access to an evasive beater, that they are lacking otherwise and even W or B aggro can play them to have a reliable 2 drop, when their other cards are color intensive.

    Black
    >Consuming Vapors
    I don’t like this cut at all. Vapors is a great card to stabilize and the life that you gain of it is very valuable in black, where many of your cards use your own life as a resource.
    If you think you have too much removal, get rid of one of the harder to cast spot removal spells instead, like Grasp of Darkness or Slaughter Pact.

    >Bane of the Living
    I guess this got removed because of the addition of Massacre Wurm? While I am not playing the Wurm anymore, it was a card that is capable of completely turning games around faster than basically anything else in the cube. Still being a (sometimes one-sided) mass removal spell attached to a high power creature that you can cast early in the game is just too much value to cut it.

    >Puppeteer Clique
    I admit this is one of my pet cards, but isn’t this fairy a monster when it comes down to card advantage and the pure damage potential against everything that is not aggro? Besides giving you access to offcolor etb effects and the surprise factor of a haste creature in black, it also prevents your opponent from bringing back key creatures and comes with wrath protection, since the creatures stay in play until the end of _your_ end step. I would most likely drop Skeletal Vampire for it, since that card is only half a Grave Titan when it comes to the P/T that you are getting for your initial investment. Furthermore Batman has also suffered from the loss of stacked damage if you want to block and regenerate, while it would cost you 20 mana a turn to add the same amount of power to the board that the Titan gives you for free simply by attacking.

    >Entomber Exarch
    I love getting some card advantage out of my creature and the option between disruption and recursion is great, but the car is just not costed aggressive enough for cube standards, but for 4 mana you could as well have added a creature to the board with better stats and the Duress ability loses in value as the game progresses.
    You could try Liliana’s Specter in that slot instead, which comes with evasion and is 1 mana cheaper.
    In case being targeted discard is a selling point for you , you should give Inquisition of Kozilek a chance in your list.

    Blind Creeper
    This cards drawback is real and it restricts both your ability to cast spells and attack. There are a good number of better 2 drops available, like Vampire Hexmage, which is far more than a PW removal spell.

    >Notable cards that were left out:
    Despise: Killing creatures was a lot more rewarding 10+ years ago, when you could just Sword/Terror your opponents fatty and be happy about the trade. Since cube are build with this in mind, expensive creatures often come with some protection from common creature removal or etb / ltb effects. In fact 50% of my creatures would either be no legal targets for a monoblack version of Terminate or give the player some value before they die. With creatures getting that resilient and Planeswalkers that don’t care about creature removal at all, this slightly better Ostracize suddenly looks really useful for cube, even though the original was complete garbage in its constructed environment.

    Red
    >Bogardan Hellkite
    At the size of your cube, I would keep the dragon, since it can provide you card advantage, a lot of damage out of nowhere, while “pressing” threats at the same time, so you can push at least some of them through counter magic.
    Even if you want to reduce the number of fatties in red, it should not be cut before Akroma, Angel of Fury

    >Notable cards that were left out:
    Whipflare / Slagstorm: I guess that is only consistent, since you don’t want to have
    Pyroclasm in your cube either

    Hero of Oxid Ridge: Other players had more success with the card, but at the size of your cube it is certainly worth mentioning, especially when you are trying to push aggro.

    Moltensteel Dragon: The being able to pump the dragon with both mana and life can grow him to a size, where it just ends games the turn you tap him sidewards. To be fair, I have to admit, that spending 10+ life on an artifact creature is kind of risky, but you did not chose aggro because you want to play it safe, right?

    Green
    >Wild Mongrel
    Even after you have removed some of the reanimation cards, there are still cards that you want to have in your graveyard and when you are playing fair, it is still pretty hard to block and dodges most B+R removal spells.
    Looking at your curve, I would consider cutting one of the 4 mana critters – maybe Ravenous Baloth?

    >-Harrow +Explore
    I don’t like this change. Harrow can fix 2 colors at once for effectively 1 mana and is really good in decks that don’t want to tap out or against land destruction.
    Explore on the other hand requirer you to have 3 lands among your hand or the top 2 cards before it does anything, since playing the additional land this turn for the cost of 2 mana doesn’t accelerate you unless you also hit the next land drop next turn. If I play a deck that wants mana acceleration, it should better be something reliable, since my deck is designed to work best with the extra mana available.

    >Notable cards that were left out:
    Noxious Revival: At first it looks like a Reclaim, which is borderline playable, but you also are able to play it outside of green now, and trust me, reusing some of your stuff in UW control is pretty sweet. As an added bonus you also get the option to “Fateseal” a bad card on top of their deck or even better counter a reanimation spell with it.

    Colorless
    >Masticore
    The original Masticore is still good and the increase of 1 and 2 toughness creatures with this update made him even better.
    4 toughness and regeneration is more resistance to removal than many other creatures at this cmc have.

    >Lashwrithe
    As long as you are not restricting yourself to a mono colored deck, you are looking at pretty insignificant stats / p/t boost.

    >Notable cards that were left out:
    Phyrexian Revoker: Basically the aggro version of Pithing Needle, that also comes with the advantages of stopping mana artifacts.

    cards from this update, that are missing in your cube list:
    Goldmeadow Harrier
    Kor Skyfisher
    Desertion
    Dismember
    Blast from the Past
    Shambling Remains

    misspelled card names:
    Kor Sancitifiers » Kor Sanctifiers (by similar pronunciation)
    Man-O-War » Man-o’-War (by approximate card name)
    Kiki-Jiki Mirror Breaker » Kiki-Jiki, Mirror Breaker (by approximate card name)
    Nath of the Gilt Leaf » Nath of the Gilt-Leaf (by approximate card name)

    Happy cubing, eidolon

    eidolon | Jun 6, 2011 | Reply

  7. I love this cube! Please never ever stop this cube and updates!!!

    xxDOZ3Rxx | Jun 11, 2011 | Reply

  8. I think this update is going to be great for your drafted decks!
    I see deceiver exarch getting some flack, but it has been solid for us. Not busted or anything but always a good value whether early or late in game. The discard mode is refered as a duress, but it is better as it hits lands. I agree that Lashwrithe needs to be moved to black section … It is obviously black. I also agree that multi color section is worth shaving down. At 720 cards, we run 4 of each guild and 1 of each shard and have been happy. Your cube is much smaller ….

    Shalazar | Jun 12, 2011 | Reply

  9. condemn
    opposition
    repulse
    treachery
    doom blade
    go for the throat
    grasp of darkness
    arc trail
    char

    other than cards that are not associated with protection (i.e. mass removal, counters, sacrifice) these are the only noncreature spells that work on editor (assuming you count the cards listed in the “view evans cube” section and assumng you count rules text)

    Q | Jun 14, 2011 | Reply

  10. @Q: There are way more cards that can kill the editor, since he does not care about the reminder text or flavor text of a card (see the official Unhinged FAQ: “Does flavor text count for the four lines of text?

    No. The word “text” refers to rules text only, meaning that flavor text and reminder text doesn’t count.”
    Link: http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/faq/unhinged)

    Also note, that the lines of text of the card can change with the language that gets used.

    eidolon | Jun 14, 2011 | Reply

  11. whats the combo with mirror entity and body double?

    Q | Jun 27, 2011 | Reply

  12. Blast From the Past is quite possibly the most fun card of all time in cube (with the possible exception of Booster Tutor, if your cube can make extra packs). It absolutely nuts in mono-red and nobody sees it coming, ever.

    I really like a lot of these changes – I’m going to borrow some of your “tech” for my own cube. :)

    Maximilian | Jul 23, 2011 | Reply

  13. @Q:

    It’s really a combo with Reveillark, Body Double and Mirror Entity. Pretend you have Mirror Entity and Body Double in the GY. Evoke Reveillark. When it dies, you can return Body Double (copying Reveillark) and Mirror Entity.

    Activate Mirror Entity 50 times for 0 (so there are 50 things on the stack).

    As each one resolves, you can return Body Double (copying Reveillark) and a creature of your choice. e.g. Mogg Fanatic, Ghitu Slinger, Venser, Shaper Savant.

    Then you get 50 ETB triggers from the ‘other’ creature you chose to return.

    @Evan: Overall, teriffic changes. There are some I wouldn’t remove, but you are probably aware of that from the feedback from others.

    merl | Jul 30, 2011 | Reply

  14. nice changes! i love the update.

    if you were curious, your new average is 3.15 according to deckstats. still a bit midrangey, but aggro should do well in 8+ person drafts. MUCH improved from your cube as of last update, which i believe was at ~3.3. so, excellent job.

    white sun’s zenith looks pretty bad, good luck.

    consuming vapors and wild mongrel are stone cold staples. i’d play them in any cube. i hope they make their way back.

    glad to see confidant finally show up in the list, and glad to see the black aggro support in general. if any of the 2 drop black guys disappoint, i can highly recommend fledgling djinn. he has been an all star here. since disruption is so key to aggro, you should also try nether void.

    i haven’t found rafiq or lightning angel to be narrow, and when i ran them in my own cube alongside some of the gold cards you are running they both saw a lot more play. i prefer them to woolly thoctar, for instance, who suffers from the exact same problem as doran. also cold eyed selkie, gelectrode, spitemare, nath of the gilt-leaf, nucklavee, etc. still way too much multicolor for my tastes, for that matter. but you’re moving in a good direction by cutting the section down.

    anyway, again good job. i think this is a great improvement to the list.

    quitequieter | Aug 2, 2011 | Reply

  15. “+ a Seal that gets played in advance can be destroyed with enchantment removal”

    note this is not really a downside as if it would ever be an issue you can just wait to cast it when they would have something to destroy

    Q | Aug 10, 2011 | Reply

  16. It’s sad this site seems to have died.

    I really liked it. The first four pick was fun and the reading was mostly interesting.

    too bad.

    Hank | Sep 17, 2011 | Reply

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