Yup, it’s that time again. These updates always take me longer than I think they will. They hinge on a variety of factors including my own playgroup, my design style and goals, and what I feel is balanced. Feel free to use this as a guide for your own cube or chime in with your own opinions on my choices.
The cube is now up to 689 cards, including 86 of each color, 81 Colorless/Artifact cards, 97 Multicolor cards and 81 Land cards.
With that said, let’s go!
Written & Submitted by Raymond Daniels
A little background: I love cube. Ever since Evin Erwin’s “Eventide Me Over” episode I have been absolutely ecstatic about the format where you get to play with all of the best cards in Magic. I still remember the scrubbier days of the cube where bears and Serra Angel were present amongst random yet financially cheap bombs like Skullclamp. And like every person who has been cubing as long as I have I have very strong opinions about how to design a cube and what is and is not a cube worthy card (and I mean every person, if you don’t feel strongly enough about cube you haven’t been doing it long enough). Namely, I have seen quite a few cubes that have cards I consider nowhere near cube-worthy based on a few criteria: Read the rest
It’s here, and it’s bigger and badder than ever. The multitude of changes include adding even MORE fatties, adding the mana and adding the fun.
Check out the official Gatecrash Cube Google Doc!
The cube is now up to 669 cards, including 86 of each color, 80 colorless cards, 79 Multicolor, and 70 Land cards.
Ready to discuss the changes? Let’s go!
Submitted & Written by Andy Rogers.
I’m not a great constructed player. I likely never will be. Others in my playgroup are particularly good at building combos into their decks. Those decks are usually online by turn three or four and by then, I’m already losing. I still have a lot of fun playing constructed games. I read decklists and stick to powerful archetypes in order to win, but I know my strengths and constructed isn’t one of them.
Casual formats like Cube Drafting, EDH, Planechase, and other variants are where I have the most fun, and win more games. I found that cubing, in particular, has taught me more about the game and how individual cards work than other variants. This is because cubing, unlike the other variants, offers an extremely random card selection. This randomness often creates strange situations on the board that push me to make cards interact with each other in ways that they typically wouldn’t in a constructed game. Here are some examples of what I mean.
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Return to Ravnica Foils are now available for preorder, and for those curious, here’s what went into my cart:
Angel of Serenity
Jace, Architect of Thought
Gore-House Chainwalker (added post-publishing)
Rakdos, Lord of Riots
Vraska, the Unseen (added after publishing)
(Foiling out my shocklands)
Will be updating both the M13 goodies AND RTR inclusions soon! What did I miss? Go to!
Oh man it’s been too long! We got ourselves two sets to add this time, and there is plenty of movers and shakers included.
View the Updated Google Doc (newly designed!)
Dozens of cards replaced, the cube got bigger by 30 cards or so, and all sorts of surprises are inside. Let’s talk cube!
There aren’t too many things that get me to squeal in excitement like a four-year old. The seconds preceding new Game of Thrones episodes, the intro to “This Charming Man,” and any announcement indicating that I’m gonna get to do some cube drafting. So when Wizards announced that there’d be MTGO cube queues, on the first weekend of my spring break, the joyful, high-pitched noises may have alarmed some nearby neighbors and roommates. I bused home on Friday morning and in the midst of matzos and family, I crammed a respectable 14 drafts into the cube preview weekend, often barely noticing as the sun slithered through my windows and cast a glare on my glowing monitor.
Below, I’ve provided the fourteen decklists and brief descriptions of the tournaments I entered. I feel that, by the end, I had a good grip on how to draft this cube and some insights on what works and what doesn’t in the format. I’ve done this so that readers can compare notes, perhaps gain some perspective, and inevitably refute my claims. I also feel obliged to add to the literature concerning cube drafting, as I’ve enjoyed the work of Evan Erwin, Aintrazi and Parnell, Thea Steele, and others so thoroughly. Additionally, I figure long declarations of near-spiritual allegiance to the sub-game of cube can only help foster supports from Wizards.
Anyway, here are my reports from 14 draft queues.
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